TP Texmap 

thinkingParticles offers many tools to help you paint with particles. This texture map is meant to work with the PaintOperator and supplies the needed effects to the operator.


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Mono Output 

This menu section controls how the a mono output of the texture map should be created. This is usually used ot drive a transparency value.

Color
- when checked, the transparency value (Alpha) will be derived from the RGB values of the texture

Alpha
- check this option to use the actual alpha value from the texture map.

Gradient
- when checked, a radial gradient is used to define the alpha value.

Outside Value
- sets the alpha value to be used "outside" the radius, set in PaintOperator

Texture Map 

This thinkingParticles texture map offers the feature to "paint" multiple texture maps in one go. This is achieved by adding multiple texture maps to a list box and by invoking the PaintOperator to call each texture map, based on a collision event.

ADD Texmap
- lets you add unlimited texture maps to be used by the PaintOperator that will chose them in sequence per particle.

REM
- removes the selected texture Map from the list of available texture maps